Dirty Princesses

A Game about Expectations and Danger

The Trick November 5, 2009

Filed under: Uncategorized — bullbar83 @ 4:43 pm

Perhaps I make it into a trick taking game. Everybody goes around the table playing cards and the highest wins and they get to say an action that their character performs and helps out and once they win a certain number of tricks they win the conflict and get their desired outcome/narration rights.

And then different suits can sort of represent different conflict types? Or resources that they can bring to bear? And so changing the suit means you’re changing the nature of the conflict.

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3 Responses to “The Trick”

  1. Nathan Says:

    Why the big change in approach? Where did the trick taking idea come from?

  2. Andrew Says:

    How does this help the game along? I imagine that it might lend itself to a competitive edge, but does it help the fiction? Does it matter whether narration rights is won through a trick or through flipping a coin; and if it does matter, how does it matter?

    • bullbar83 Says:

      Yeah, looking at it I’m not sure how well it would work. I ran a quick conflict using that method with some friends and it just didn’t seem to click somehow.


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