What seems to elude me at the moment is a basic mechanism for resolving conflicts. Once I have that, it feels like everything else will fall into place.
What do I want in it? Well…
– Card based: Several people suggested the idea and it’s a good one, as it allows the symbolic use of the Queen, the Jacks become stand-ins for the Princesses and it just adds a whole different feel.
– I want there to be a way for assistance to come from the Retinue characters to the Princess, and for that help to be pretty invaluable
– Conflict comes primarily from GM created threats, not from the other players
So I’m not really sure what to do with that. I had an idea that worked around trick-taking but it just didn’t seem right. So I’m thinking something along the lines of the Princess getting to draw a bunch of cards. And each sut relates to an ability. And those cards go into play in a queue. And the Retinue get to manipulate that queue. Which might not make sense just yet.
But now that I think about it…
So there’s roleplaying, of course. And then it goes into an actual conflict and basically each side draw X cards and they place them face down three at a time. Then they flip up the first one, compare them, something like that.